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About the design doc

Game design overview


Lore and setting

Story and narrative overview




Contract with the user: as in, what I promise to do and not to do in the game. Stuff like: making the game 100% completable without having to restart or not gating content in weird ways. Or… in general what they can be sure to get (or not to get) from the game.

(Add Draco’s spirit)

Dialogue between spirits, without the player's intervention. Maybe when player character sleeps or something?

The spirits and powers can be arranged and used like in a game of Core wars or something similar. The player has a certain amount of spiritural energy, resources, slots. The spirits and powers can be put into slots, be combined or synergized together.